Dec 24, 2009, 03:51 AM // 03:51
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#361
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Ascalonian Squire
Join Date: Sep 2006
Location: Malaysia
Guild: Hero of Heroes [HERO]
Profession: E/
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Merry X'mas Regina & my fellow GW players.
The nerf is just an evolution of the game - embrace the changes and ABUSE the thing that we can abuse while we still can!
I'm spending my X'mas as a perma Sin. Again, have a safe and merry X'mas to all.
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Dec 24, 2009, 06:33 AM // 06:33
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#362
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Hall Hero
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Quote:
Originally Posted by Gun Pierson
The main argument is because 600/smite is fun and I thought this needed no explenation.
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Scary line you're walkin'...
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Dec 24, 2009, 09:35 AM // 09:35
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#363
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Krytan Explorer
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Quote:
Originally Posted by bhavv
This is a complete joke right? Nerfing the way that a lot of people enjoy playing, and have been playing for years? Why does PVE need to ever be nerfed? How does another player farming for ecto in the UW affect other peoples game?
A long time ago, Gaile Gray specifically stated that Anet had no problem with people playing PVE solo, why is it suddenly a problem now and what exactly is nerfing SF and 600 / Smite going to accomplish other than losing many more players from the game?
This makes me glad now that I didnt join the test crewe.
How about fixing skills that still need fixing first? Like for example Intensity, Withdraw Hexes, Shatter Storm and plenty of others?
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So how do you suggest Intensity, Withdraw Hexes, Shatter Storm, and others are buffed to match SF?
Intensity - Maintained enchantment, whenever you would deal damage, you deal 1000 instead.
Shatter Storm - When cast, every enemy of the same type in the instance dies. 5e, 1c, 30r (it's balanced since it has a long recharge)
Withdraw Hexes - When cast, all hexes on all enemies in the instance are disabled indefinitely.
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Dec 24, 2009, 09:46 AM // 09:46
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#364
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by Meridon
tl, dr: Stop insulting and making fun of people, and next time first post why you think something. It saves a lot of drama.
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tl;dr stop acting dumb and you won't have this problem. You haven't proven anything, I haven't proven that I'm "neutral" because it's not my job- it's yours to disprove it, that's how things work, kid
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Of course I have read them
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And you still want people to write walls of text on the same subject?
Talk about wasting time.
Again, no one's going to repeat what's obvious for the nth time just because you're oblivious. There's lots of clueless people like you. Get over it.
Quote:
The main argument is because 600/smite is fun and I thought this needed no explenation
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Hey, how about this. Think before posting an "argument". And if you can just replace "600/smite" with "SF" and vice versa that means the argument is shit, okay?
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PvE, should be about fun and giggles within a certain frame of 'balance'.
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Oooh, and here I thought pve might be about challenge.
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Dec 24, 2009, 11:36 AM // 11:36
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#365
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: The Zodiac Elites [TZE]
Profession: Mo/
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Ah, I see Captain Arrogance is off winding the troops up again
While I have no issues with Shadow Form being left as is or being nerfed into oblivion (which I hope ANet don't decide on the 'ol Smiters Boon approach here), I am a touch concerned that 600ing will also be hit. Holy Wrath/Retribution seems the most likely to me (therefore not breaking other builds/play styles) but considering this is not technically a solo farmer, its a shame ANet may be going after this.
And as for the "balanced/challenge" aspect of PvE - sorry, but there is too much to remedy in PvE (from a skills perspective) for balanced and challenge to become apt again. SF and 600 nerfing will start the ball rolling yes but much more would need to be done to make PvE something tougher and not such a cake walk it is currently.
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Dec 24, 2009, 12:39 PM // 12:39
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#366
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Ascalonian Squire
Join Date: Jun 2009
Guild: Curse of The Pharaohs (Soul)
Profession: Mo/Me
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First i would like to say Merry X-mas to all of Anet and to everyone still playing GW.
I dont really play the game anymore. But after the next skill update i might get back into it. I always loved playing 600/smite. Most of the time i played with hero smiter but for the harder areas i went with the (real deal) smiter..lol
here are some of the areas i know should not be done with 600/smite. so i can understand why a-net is looking to make some changes to it.
http://i42.tinypic.com/2qjgnpw.jpg
http://i28.tinypic.com/24l1x8k.jpg
Almost 90 million xp on my monk from doing crazy farming. I think it's time they put a stop to the 600/smite. so i'm excited for the nerfs. Lets me tinker with some new builds
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Dec 24, 2009, 12:47 PM // 12:47
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#367
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Lion's Arch Merchant
Join Date: Mar 2006
Location: Taking a dip at Nundu Bay
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Quote:
Originally Posted by Funeral Rites
here are some of the areas i know should not be done with 600/smite. so i can understand why a-net is looking to make some changes to it.
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A perma is able to run most of the FoW quests in a matter of minutes. Thank you for proving that SF indeed needs to be nerfed. If you would've gone with just 600/smite, it would've taken you at least twice as long to complete FoW, assuming you're able to complete all quests.
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Dec 24, 2009, 02:28 PM // 14:28
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#368
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Jungle Guide
Join Date: May 2005
Location: Hot as hell Florida
Guild: [Wckd]
Profession: Me/
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Quote:
Originally Posted by Enon
A perma is able to run most of the FoW quests in a matter of minutes. Thank you for proving that SF indeed needs to be nerfed. If you would've gone with just 600/smite, it would've taken you at least twice as long to complete FoW, assuming you're able to complete all quests.
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So your argument boils down to SF is faster than other builds which can do the same thing?
So the problem is not the skill itself but the efficiency with which it does its job?
I've been reading the other threads, there's much more ambivalence about 600/Smite than there is SF, even though its fact that a 600/Smite team (or player +1 hero) can do many more areas, completely and with more safety.
What that means is that people just don't like Sins for some reason, and I personally believe its simple jealousy. SF replaced all the pet builds, boo hoo wah wah.
You know what people were told in DoA when they couldn't get into groups as a Mesmer or Ranger or Rit? "Go roll a War/Ele/Mo." So you know what, to all those SF haters, go roll a Sin.
Its funny too, the hypocrisy. EVERYONE has access to the same characters classes and skills as everyone else, so technically speaking the gameplay experience IS balanced for all players, since EVERYONE can take part in the Meta of the Month.
What the argument is really about is people don't want their pet classes marginalized, they're jealous of the Sins efficacy, and probably too lazy to try and learn a new class, which is the exact OPPOSITE of what long time Sin players are, who did have to roll new characters to access high end areas.
A single Perma is NOT able to run the FoW in a matter of minutes. It takes a full party and from what I've seen on average at least 30 minutes, not accounting for rezzes for lag and such. I wish people like you would stop spreading disinformation to belabor a losing argument.
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Dec 24, 2009, 02:34 PM // 14:34
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#369
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Frost Gate Guardian
Join Date: Aug 2009
Location: Netherlands
Profession: N/
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A FoW SC Can go from 15 mins with a very experienced party run up to 30 mins with a randomly regular pug, The consets also last 30 minutes so you only have 30 mins to do that. Most of my runs take 25 mins so I don't think SF should be nerfed.
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Dec 24, 2009, 02:42 PM // 14:42
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#370
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Wilds Pathfinder
Join Date: Oct 2005
Location: A cardboard box in England
Guild: Men Of Substance [YMCA]
Profession: Mo/Me
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I agree with Gun Pierson that if people find 600/smite fun then I dont see the problem as balance doesn't mean jack shit in pve, lets be fair.
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Dec 24, 2009, 02:42 PM // 14:42
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#371
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Lion's Arch Merchant
Join Date: Mar 2006
Location: Taking a dip at Nundu Bay
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Quote:
Originally Posted by Kaleban
So your argument boils down to SF is faster than other builds which can do the same thing?
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Not at all. I was simply countering Funeral Rites, because he claims 600/smite is overpowered based on his FoW run with a Perma. If you're familiar with FowSC, you'd know where I was going with this.
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Dec 24, 2009, 03:09 PM // 15:09
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#372
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Lion's Arch Merchant
Join Date: Dec 2008
Guild: Funny Business Inc [FBI]
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Quote:
Originally Posted by BlackSephir
tl;dr stop acting dumb and you won't have this problem.
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Ironic statement is ironic. Do I need to explain?
"You haven't proven anything, I haven't proven that I'm "neutral" because it's not my job- it's yours to disprove it that's how things work."
I've proven that your arguments that support your supposed neutrality are false. I don't need to prove anything else. You're constantly going on about this "being neutral". You are clearly missing the point here. The point is that you should be posting your own arguments in a discussion, instead of posting mindless opinions and making fun of stuff, which is what you have been doing all along, this is not how a discussion works. However this is in fact a discussion thread, and. I'm going to say it plain and simple for you to understand: Arguments or gtfo.
"kid"
cool story bro
"And you still want people to write walls of text on the same subject?
Talk about wasting time. Again, no one's going to repeat what's obvious for the nth time just because you're oblivious. There's lots of clueless people like you. Get over it."
I'm sorry to hear that you are not taking into account my contribution to this thread, only because of the volume of it. Whether you're unwilling or incapable to read them, doesn't really matter. It makes you equally stubborn. In the end, I did this for the best of you, to show you how you can have your own strong arguments supporting your opinions, so people will take you seriously. Sadly, it seems that this Christmas good deed of mine has been a bridge too far. At this point, it seems that it would take a miracle to have you understand reason and logic.
"Hey, how about this. Think before posting an "argument". And if you can just replace "600/smite" with "SF" and vice versa that means the argument is shit, okay?
Oooh, and here I thought pve might be about challenge."
I don't know who you quoted here, but it certainly wasn't me, because I never said those things.
Either way, it seems that we hit a dead end here. You're not saying anything new and meaningful and you're not picking up on any of the points I've been trying to make clear to you either. If you want to continue this conversation, I suggest we do it over PM to not bother any of the other forum users. If you have any further questions or insults, feel free to send me a personal message.
Merry Christmas.
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Dec 24, 2009, 03:14 PM // 15:14
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#373
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Krytan Explorer
Join Date: Jun 2009
Profession: R/
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Quote:
Originally Posted by Gun Pierson
The main argument is because 600/smite is fun and I thought this needed no explenation. I guess most players only think about themselves so I'll rephrase: Leave 600/smite alone because it's fun for a lot of players including myself.
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If you provide no argument to support your opinion, it makes the reader think either you have no idea what you're talking about or you don't even have any support.
As for 600 being fun...
Okay, some people might find it legitimately entertaining to 600. Most people are only entertained by the vast amount of loot they can gather in little time and with little effort.
Quote:
PvE, should be about fun and giggles within a certain frame of 'balance'. 600/smite didn't cross that line imo. You need more than one player and it takes skill (yeah I know, a lot of you guys are the sh1t, but this is gw guru so don't fool yourself).
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Just because it needs one more player (which can be played by a hero) than a perma and is a bit less mindless than a perma, doesn't mean it's balanced. And yes, 600ing is harder to do than perma, but saying it takes skill is an overstatement.
Quote:
PvP is where you'll find a more balanced environment and it is designed for competition and that sorta fun.
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Generally speaking, GW PvP is good. GW PvE is bad. That's why ^
Last edited by Ugh; Dec 24, 2009 at 03:17 PM // 15:17..
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Dec 24, 2009, 03:42 PM // 15:42
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#374
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Krytan Explorer
Join Date: Jun 2009
Profession: R/
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Quote:
Originally Posted by Kaleban
What that means is that people just don't like Sins for some reason, and I personally believe its simple jealousy. SF replaced all the pet builds, boo hoo wah wah.
You know what people were told in DoA when they couldn't get into groups as a Mesmer or Ranger or Rit? "Go roll a War/Ele/Mo." So you know what, to all those SF haters, go roll a Sin.
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If I wasn't so lazy, I would go dig up all your posts complaining about how an SF nerf would cause the exclusion of certain classes. Looks like you're actually perfectly fine with class-discrimination, as long as it doesn't affect your pet class.
Quote:
Its funny too, the hypocrisy.
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I find it quite pathetic.
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I wish people like you would stop spreading disinformation to belabor a losing argument.
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SF is going to be nerfed. How are you winning the argument?
EDIT:
Don't worry, I stopped being lazy.
Quote:
Originally Posted by YOU
What I mean to say is that any player who buys the game, and rolls any one of the ten classes, should have just as much chance to get into a group, anywhere in the game, as any other player with any other class.
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Quote:
Originally Posted by YOU AGAIN
So you know what, to all those SF haters, go roll a Sin.
Its funny too, the hypocrisy. EVERYONE has access to the same characters classes and skills as everyone else, so technically speaking the gameplay experience IS balanced for all players, since EVERYONE can take part in the Meta of the Month.
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A hypocrite calling another a hypocrite is the epitome of hypocrisy.
Last edited by Ugh; Dec 24, 2009 at 03:55 PM // 15:55..
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Dec 24, 2009, 04:19 PM // 16:19
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#375
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Pre-Searing Cadet
Join Date: Nov 2009
Location: Ohio, USA
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i can't wait till discord gets nuked.... i hate those damn necro heroes, it's why no one PUG's anymore... shame SF can't just be changed to a form like the dervish avatar skills... YAY! tactics is coming back! and although hammer will be buffed, axe is still under-rated
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Dec 24, 2009, 04:32 PM // 16:32
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#376
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haha you're dumb
Join Date: Jul 2005
Location: Moscow
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Who cares about SF? Just bring back the Griffons.
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Dec 24, 2009, 04:44 PM // 16:44
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#377
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by tyler199580
i can't wait till discord gets nuked.... i hate those damn necro heroes, it's why no one PUG's anymore...
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Whoever gave you the idea that Disco is getting hit?
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Dec 24, 2009, 04:58 PM // 16:58
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#378
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WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
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Quote:
Originally Posted by Mercesa
A FoW SC Can go from 15 mins with a very experienced party run up to 30 mins with a randomly regular pug, The consets also last 30 minutes so you only have 30 mins to do that. Most of my runs take 25 mins so I don't think SF should be nerfed.
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Yes and in 2005-2006 it took 4hours to clear fow with exprienced team. and there was no end chest to go for..
I think SF needs nerf
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Dec 24, 2009, 05:33 PM // 17:33
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#379
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Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: PIMP
Profession: Mo/
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Quote:
Originally Posted by BlackSephir
Hey, how about this. Think before posting an "argument". And if you can just replace "600/smite" with "SF" and vice versa that means the argument is shit, okay?
Oooh, and here I thought pve might be about challenge.
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I'm sorry Black that it needs to come to this as we were side by side argumenting for 7 heroes for like months. But to be fair you can also replace ''600/smite'' with ''7 heroes'' there, even 2 players with 3 heroes each.
I do SoO HM Speed clears with 6 heroes and my second account so every 35-40 minutes I have two chances for a BDS and without cons. I don't even need 6 heroes, just a friend who brings his 3 heroes too. It's a 'balanced' team with a few different classes in it, even a dervish wtf. So what now, nerf balanced?
For skillfull players, it doesn't matter if you nerf as they will still get 10 times as much gold as a 'normal' player, the only thing you take away is part of the fun.
Nerf everything, give each class one skill that does 50 damage and there will still be people who make 10 times as fast money than others. Dull game btw.
Challenge in a game where the Ai has always fixed patrols and builds? Where you can take cons etc. The old days with Thunderheadkeep gave me a little the feeling of challenge, but those days are long gone and we were all 'noobs'. The game changed, players became better (at least the vets).
For PvE to become challenged again, it needs a massive overhaul, which will not happen as they don't have the recources and GW2 is on the way. So no point in screwing around with the player base in the game's final phase.
ah yes...merry x-mas all.
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Dec 24, 2009, 05:56 PM // 17:56
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#380
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Ascalonian Squire
Join Date: Nov 2009
Guild: Destiny Dealers
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Quote:
Originally Posted by Gun Pierson
I do SoO HM Speed clears with 6 heroes and my second account so every 35-40 minutes I have two chances for a BDS and without cons. I don't even need 6 heroes, just a friend who brings his 3 heroes too. It's a 'balanced' team with a few different classes in it, even a dervish wtf. So what now, nerf balanced?
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Try to do Foundry of Failed Creations in HM with Heroes (if it works post the build ).
Last edited by Trip555; Dec 24, 2009 at 06:01 PM // 18:01..
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